[Keith Vetter] 2016-11-22 : Here's a fun extension of [symdoodle] that lets you vary the number of axes that the line will get reflected around. It creates a kind of kaleidoscope affect. One interesting technical note: I originally thought I'd need to find the nearest axis for each point and take the offsets from that and apply to all the other axes. But I realized I could just compute the offsets from any of the axes, e.g. the x-axis, and apply that offset all around. [super_symdoodle_screen] ====== package require Tk set S(size) 800 set S(axis,color) grey set S(bg,color) white set S(colors) {purple magenta red orange yellow green blue cyan white black} set g(color) magenta set g(pen,size) 4 set g(axes) 21 set g(show,axis) 1 proc main {} { global S g wm title . "Super SymDoodle" frame .f -relief sunken -borderwidth 2 foreach color $S(colors) { checkbutton .f.b$color -width 3 -text "" -variable g(color,$color) -bg $color \ -command [list NewColor $color] bind .f.b$color <3> [list .c config -bg $color] } ::ttk::button .f.c -text C -width 0 -command {.c delete line} -takefocus 0 ::ttk::button .f.h -text X -width 0 -command ToggleAxis -takefocus 0 scale .f.pen -from 1 -to 20 -variable g(pen,size) -orient h -bd 2 -relief ridge \ -showvalue 0 -command [list NewScaleValue .f.pen "Pen size: "] scale .f.axis -from 2 -to 50 -variable g(axes) -orient h -bd 2 -relief ridge \ -showvalue 0 -command [list NewScaleValue .f.axis "Axis: "] bind .f.axis DrawAxis pack {*}[winfo children .f] -side left -fill y foreach child [winfo children .f] { if {$child ni [info commands .f.b*]} { pack config $child -padx {2mm 0} } } canvas .c -height $S(size) -width $S(size) -bg $S(bg,color) -bd 0 -highlightthickness 0 bind .c <1> {penDown %W %x %y} bind .c {penMove %W %x %y} bind .c {Recenter %W %h %w} DrawAxis NewColor $g(color) pack .f -side top -fill x pack .c -side top -fill both -expand 1 } proc NewColor {color} { global g foreach arr [array names g color,*] { set g($arr) 0 } set g(color,$color) 1 set g(color) $color } proc NewScaleValue {w text value} { $w config -label "$text$value" } proc ToggleAxis {} { set ::g(show,axis) [expr {! $::g(show,axis)}] DrawAxis } proc DrawAxis {} { # Draw the g(axes) lines of symmetry and store in AXIS(...) the unit vector and its normal global g AXIS S .c delete axis if { ! $g(show,axis)} return for {set axis 0} {$axis < $g(axes)} {incr axis} { set angle [expr {acos(-1) * $axis / $g(axes)}] set AXIS(axis,$axis) [list [expr {cos($angle)}] [expr {sin($angle)}] ] set AXIS(normal,$axis) [VNormal $AXIS(axis,$axis)] set xy0 [VScale $AXIS(axis,$axis) 4000] set xy1 [VScale $AXIS(axis,$axis) -4000] .c create line [concat $xy0 $xy1] -tag axis -fill $S(axis,color) } } proc penDown {w x y} { global g set x [$w canvasx $x] set y [$w canvasy $y] set xys [ReflectPoint $x $y] set g(currentline,ids) {} foreach xy $xys { lassign $xy x y set id [$w create line $x $y $x $y -fill $g(color) -tag line -width $g(pen,size)] lappend g(currentline,ids) $id } } proc penMove {w x y} { global g set x [$w canvasx $x] set y [$w canvasy $y] set xys [ReflectPoint $x $y] foreach xy $xys id $g(currentline,ids) { lassign $xy x y eval $w coords $id [concat [$w coords $id] $x $y] } } proc ReflectPoint {x y} { # Return a list of points where x,y is reflected 4 ways around each axis global AXIS g set xys {} for {set axis 0} {$axis < $g(axes)} {incr axis} { foreach {dx dy} {1 1 1 -1 -1 1 -1 -1} { set xx [expr {$x * $dx}] set yy [expr {$y * $dy}] set xy [VAdd [VScale $AXIS(axis,$axis) $xx] [VScale $AXIS(normal,$axis) $yy]] lappend xys $xy } } return $xys } proc Recenter {W h w} { # Update the canvas's scrollregion to put point 0,0 into the middle set h [expr {$h / 2.0}] set w [expr {$w / 2.0}] $W config -scrollregion [list -$w -$h $w $h] } proc VAdd {v1 v2 {scaling 1}} { foreach {x1 y1} $v1 {x2 y2} $v2 break return [list [expr {$x1 + $scaling*$x2}] [expr {$y1 + $scaling*$y2}]] } proc VScale {v scaling} {return [VAdd {0 0} $v $scaling]} proc VNormal {v} { foreach {x y} $v break; return [list $y [expr {-1 * $x}]]} main return ====== <> Arts and crafts of Tcl-Tk programming | Games | Graphics | Application