[Arjen Markus] (15 august 2005) It was surprisingly simple to implement this algorithm to construct a network of non-overlapping triangles from a set of points. But then: * There is no way that I can see to generalise it to 3D or more dimensions * There is concern for the form of the triangles (near-collinearity can cause very narrow triangles) Anyway, enjoy! ---- # triangulate.tcl -- # Construct a triangle network for a given set of points # The algorithm is somewhat naive as that it does not # guarantee any particular constraints on the triangles' # form or other properties other than that they cover # the convex hull of the point set, that each vertex # is a point from the set and that they do not overlap. # In particular nearly collinear points may cause very # narrow triangles. # namespace eval ::math::triangulate { variable torad [expr {180.0/(4.0*atan(1.0))}] } # triangles -- # Construct the network of triangles for a set of points # Arguments: # points List of coordinates (each point is a list of # the x and y coordinates, e.g. # {{1 1} {2 3} {1 4} {5 1}} # Result: # A list of triangles (a triangle is represented as # a list of three points) # proc ::math::triangulate::triangles {points} { if { [llength $points] <= 2 } { return -code error "The set of points must have at least three points" } # # The trivial case # if { [llength $points] == 3 } { return [list $points] } set triangles {} # # First step: # Find the topmost point # set idx -1 set idxmax 0 set ymax [lindex $points 0 1] foreach p $points { incr idx set y [lindex $points 1] if { $y > $ymax } { set idxmax $idx set ymax $y } } # # Second step: # Find the two adjacent points on the convex hull # set idxleft [FindHullPoint $points $idxmax left] set idxright [FindHullPoint $points $idxmax right] # # Third step: # Determine which points are inside the triangle # formed by (idxmax, idxleft, idxright) and form # a convex arc # set innerpoints [FindArcPoints $points $idxmax $idxleft $idxright] puts "$idxmax $idxleft $idxright: $innerpoints" # Fourth step: # Construct the triangles # foreach idx $innerpoints { lappend triangles \ [list [lindex $points $idxmax] \ [lindex $points $idxleft] \ [lindex $points $idx] ] set idxleft $idx } lappend triangles \ [list [lindex $points $idxmax] \ [lindex $points $idxleft] \ [lindex $points $idxright] ] # # Now, the last step, remove the point "idxmax" and # repeat the procedure. Construct the list of all # triangles found this way. # set triangles [concat $triangles \ [triangles [lreplace $points $idxmax $idxmax]]] return $triangles } # FindHullPoint -- # Find the point on the convex hull adjacent to the given one # Arguments: # points List of coordinates # idxc Index of the given point # dir What direction (left or right) # Result: # Index of the point that was sought # proc ::math::triangulate::FindHullPoint {points idxc dir} { foreach {xc yc} [lindex $points $idxc] {break} set idx -1 set anglehull 360.0 if { $dir == "right" } { set anglehull 0.0 } set idxhull -1 foreach p $points { incr idx if { $idx == $idxc } { continue } foreach {xp yp} [lindex $points $idx] {break} set angle [Angle $xc $yc $xp $yp] if { $dir == "left" } { if { $angle < $anglehull } { set idxhull $idx set anglehull $angle } } else { if { $angle > $anglehull } { set idxhull $idx set anglehull $angle } } } return $idxhull } # Angle -- # Determine the angle of a vector (in degrees) # Arguments: # x1 X coordinate of start # y1 Y coordinate of start # x2 X coordinate of end # y2 Y coordinate of end # Result: # Angle to the x-axis # proc ::math::triangulate::Angle {x1 y1 x2 y2} { variable torad if { $x2 != $x1 || $y2 != $y1 } { set angle [expr {$torad*atan2($y2-$y1,$x2-$x1)}] # Corner case - important mainly for tests if { $y1 == $y2 && $x2 > $x1 } { set angle 360.0 } } else { set angle 0.0 ;# Hm, this is a problem! Better raise an error error "Points are equal!" } if { $angle < 0.0 } { set angle [expr {360.0+$angle}] } return $angle } # FindArcPoints -- # Find the points inside the given triangle that form a convex arc # from the left to the right # Arguments: # points List of coordinates # idxmax Index of the topmost point of the triangle # idxleft Index of the leftmost point of the triangle # idxright Index of the rightmost point of the triangle # Result: # List of indices # proc ::math::triangulate::FindArcPoints {points idxmax idxleft idxright} { # # The procedure is very simple: # - Remove the topmost point from the set # - Look for points on the convex hull of this reduced set, # starting at the left point of the triangle # - Continue until we reach the right point # # Note: here is an opportunity for optimisation - we # need the reduced set later on. # set points [lreplace $points $idxmax $idxmax] set end 0 set next $idxleft set innerpoints {} while { ! $end } { set p [FindHullPoint $points $next right] if { $p != $idxright && $p != $idxleft } { lappend innerpoints [expr {$p>=$idxmax? $p+1 : $p}] set next $p } else { set end 1 } } return $innerpoints } # test -- # Some points # set points {{0 1} {-1 0} {1 0} {0 -1} {-2 -1} {2 -1}} puts [::math::triangulate::triangles $points] ---- [[ [Category Mathematics] ]]