Updated 2016-06-17 13:46:03 by pooryorick
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Learn to Program is a Contents page for topics that are related to the art of programming in general.

See Also  edit

Beginning Tcl
The specifics of Tcl
Casual Programming - Amateurs, beginners et al
BOOK Structure and Interpretation of Computer Programs
formerly used as the textbook of the MIT introductory programming class; widely considered a classic text in computer science
BOOK Concepts, Techniques, and Models of Computer Programming
How to be a Programmer: A Short, Comprehensive, and Personal Summary, Robert L. Read, 2002
How one learns to write better code
Notes on the Errors ofTeX, by Donald E. Knuth
"I decided that the presentation of a true-to-life list of errors might be the best way to help other people learn the lessons that my experiences with TeX have taught me."
What non-Tcl specific books do developers find they reference or recommend
Practical Compiler Construction: A Non-nonsense Tour Through a C Compiler
an advanced programming textbook and a compiler-writing primer. Some programming skills are required, but no prior knowledge in the field of compiler construction is necessary
Sketchy Scheme, 4.5th Edition
A beginner-friendly introduction to functional programming in Scheme. This is a step-by-step guide to problem-solving in the functional way. The book contains lots of example, from trivial to advanced, as well as Scheme definitions of many standard procedures, an informal explanation of continuations, and a digression dealing with lambda calculus. Got stuck with SICP? Try this one!
How to Design Programs: An Introduction to Programming and Computing (second edition draft), by Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, Shriram Krishnamurthi
The goal of our book is to introduce readers of all ages and backgrounds to the craft of designing programs systematically. We assume few prerequisites: arithmetic, a tiny bit of middle school algebra, and the willingness to think through issues. We promise that the travails will pay off not just for future programmers but for anyone who has to follow a process or create one for others.

Description  edit

Writing programs is about knowing what you want to do, and finding a way to do it. Reading programs is about understanding what it does, and figuring out what the author wanted it to do. Any author worth their salt is almost certainly also a voracious reader. Make sure to take time to read programs written by others. Lots of them.

There are, of course, many resources out there in the world that teach beginners the art of computer programming. One of the more well-known is The Structure and Interpretation of Computer Programs, but it uses LISP rather than Tcl. Tcl is a fantastic first language for someone interested in getting into computer programming, and this page introduces Tcl obliquely by introducing the general art of programming, using Tcl as a resource to illustrate the concepts.

Values and side effects  edit

Some commands return useful values, some have side effects, and some do both.

The value of puts is invariant. It always returns the empty string, so it's never useful:
set a [puts hello]

Therefore, puts has a side effect, but no useful value.

set has a side effect. It creates a new variable and assigns a value to it. set also returns the value that it assigned to the variable, which can be useful sometimes. To set two variables to the same value, one could write:
set b [set a hello]

Therefore, set has a side effect and also has a useful value.

string length is an example of a command that doesn't have any side effects but does have a useful value. It changes nothing in the world of a Tcl script. It doesn't create or delete any commands or variables, and it doesn't write any data to any channels. However, it returns a value that tells us something we might want to know:
string length hello

The last category is commands that have no side effect and no value. There are none of these!

Computer Architecture  edit

A real problem
Why real numbers may not work the way you expect them to in a computer program. See also Computers and real numbers.

Fundamental Concepts  edit

binary representation
Halting Problem

Data Types  edit

Abstract Data Types

Data Structures  edit

Data Structures

Logic  edit

Combinatory Logic
predicate logic

Functions  edit

Function mapping

Program Structure  edit

Control Structures

State  edit

Static Variables

Persistence  edit

Calculation  edit

Processing  edit

distributed computation
data analysis
signal processing

Design  edit

See Program Architecture.

Paradigm  edit

dataflow programming
the next step in a program is determined by the output of the previous step
flow-based programming
like dataflow programming, but articulates the connections as channels and the inputs/outputs as messages
functional Programming
program behavior is described as a mathematical function
little language
purpose-built languages for specific problem domains
object orientation
encapsulation of data and functionality into a discrete operational entity with a defined interface
relation orientation
Related terms includeand subject-oriented programming and Aspect Oriented Programming.

Communication  edit

network programming

Memory Management  edit

Garbage collection

Technique  edit

Code Generation
data is code
declarative programming
Getting multiple things done at once.
domain-specific language
imperative programming
Literate programming
Logic programming
Genetic Programming

Methodology  edit

Extreme Programming
programming by exception
test-driven development
Zero-Defect Software Development
Not to be taken as meaning "bug-free," Zero-Defect Software Development (ZDSD) is a practice of developing software that is maintained in the highest quality state throughout the entire development process

Security  edit

Injection Attack
Secure by design
Tcl is immune to many "format string vulnerabilities"
The Peon's Guide To Secure System Development

The Role of Scripting Languages  edit

Why adding Tcl calls to a C/C++ application is a bad idea

Topical Guide  edit

artificial intelligence

More Theory  edit

The following pages introduce various computer science topics, but don't yet have any other place to live in this table of contents
Scripted Compiler
theoretical computer science
a forum

The Art  edit

The Strange World of Programming
A foray into ideas, wisdom, and general principles of developing programs and the programmer.
Tips for writing quality software
GCR decoding on the fly, Linus Åkesson, 2013-03-31
in which Linus solves a longstanding problem by looking at it from a novel angle, and employing trickter and clever code in a very concise manner

Exercises  edit

Project Euler
A series of challenging mathematical/computer programming problems that will require more than just mathematical insights to solve.

Bookshelf: Freely-Available  edit

The Architecture of Open Source Applications
Some great essays on designing programs. The essay on The essay on Berkeley DB is one good one.
97 Things Every Programmer Should Know
A collection of short essays by experienced programmers. Light on code examples, and usually not explanatory enough, but serves well as an index of concepts to read up on.